killTimer(which number)

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Terminates a number that has the numberStay bit set.

Example:

killTimer(2);

Terminates persistent number object #2.

Usually you'll want to make a number persistent for use as a countdown or hurry-up timer. Any number with the numberStay bit set will remain on the display until killTimer(x) is called.

killTimer(x) would normally be called when a hurry-up condition is met, the timer times out, or a ball drains terminating the hurry-up. Be sure to keep track of which object # the persistent timer is, because you'll need to specify this when calling killTimer(x)