Difference between revisions of "SetScore(which player)"
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(Created page with "Tells the A/V processor what the current player's score is. This is typically used by the AddScore(x) command. At the beginning or end of a game you will want to use SetScore...") |
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Latest revision as of 21:55, 21 September 2014
Tells the A/V processor what the current player's score is. This is typically used by the AddScore(x) command.
At the beginning or end of a game you will want to use SetScore(x) to clear all the player scores.
Example:
playerScore[1] = 0; //Set player 1's score to 0 (internal PIC32 value) SetScore(1); //Update player 1's score on the A/V processor
The Propeller A/V processor does not share variables with the PIC32. Therefore, if something changes on the PIC32, it needs to update the A/V processor about it.