User contributions
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- 22:13, 21 September 2014 (diff | hist) . . (+57) . . volumeSFX(which channel, volume left, volume right) (current)
- 22:12, 21 September 2014 (diff | hist) . . (+816) . . N volumeSFX(which channel, volume left, volume right) (Created page with "Sets specified channel to the desired left and right volume levels (0 - 100) This command controls the volume of both sound effects and music. Channel listing below: 0 : Sou...")
- 22:04, 21 September 2014 (diff | hist) . . (+62) . . writeEEPROM(which address, what value)
- 22:04, 21 September 2014 (diff | hist) . . (+520) . . readEEPROM(which address) (current)
- 22:03, 21 September 2014 (diff | hist) . . (+26) . . writeEEPROM(which address, what value)
- 22:03, 21 September 2014 (diff | hist) . . (+89) . . writeEEPROM(which address, what value)
- 22:02, 21 September 2014 (diff | hist) . . (+87) . . readEEPROM(which address)
- 22:01, 21 September 2014 (diff | hist) . . (+31) . . readEEPROM(which address)
- 22:00, 21 September 2014 (diff | hist) . . (+280) . . N readEEPROM(which address) (Created page with "Returns the 4 byte long value in the specified address. '''Example:''' x = readEEPROM(1024); Gets the value from EEPROM location 1024. As with writeEEPROM, you can read-w...")
- 21:59, 21 September 2014 (diff | hist) . . (+734) . . N videoPriority(new priority) (Created page with "Sets the currently playing video's priority to a new value. '''Example:''' videoPriority(0); //Sets value to 0 so anything can easily override currently playing video...") (current)
- 21:55, 21 September 2014 (diff | hist) . . (+536) . . N SetScore(which player) (Created page with "Tells the A/V processor what the current player's score is. This is typically used by the AddScore(x) command. At the beginning or end of a game you will want to use SetScore...") (current)
- 21:51, 21 September 2014 (diff | hist) . . (+1,932) . . N writeEEPROM(which address, what value) (Created page with "The Propeller has a removable EEPROM chip. It is 64K. The first 32K is the A/V program itself, which is copied to the Propeller upon boot. The second 32K is available to the...")
- 21:36, 21 September 2014 (diff | hist) . . (+1,840) . . N showProgressBar(which Graphic, bar brightness, x pos, y pos, length of bar, height of bar) (Created page with "Draws a progress bar / health bar over the currently playing video. Video must have the allowBar bit enabled for the progress bar to be visible. '''Examples:''' showProgres...") (current)
- 21:25, 21 September 2014 (diff | hist) . . (+337) . . N fadeMusic(fade speed, fade target) (Created page with "Fades the currently playing music at speed to target. '''Example:''' fadeMusic(3, 0); Fade music to a volume of 0 over 3 seconds of time. fadeMusic(0, 0); Stops music imm...") (current)
- 21:21, 21 September 2014 (diff | hist) . . (+513) . . N sendHighScores(which score) (Created page with "The A/V processor does not know the top scores upon boot. One of the things the PIC32 must do is get the high scores from the EEPROM, then send that to the A/V processor so th...") (current)
- 21:15, 21 September 2014 (diff | hist) . . (-19) . . videoControl(what command) (current)
- 21:15, 21 September 2014 (diff | hist) . . (+379) . . N videoControl(what command) (Created page with "Single steps a video that that has its Manual Step attribute bit set. Currently the only command is "6" which means single step forward. '''Example:''' video('V', '1', '0'...")
- 21:11, 21 September 2014 (diff | hist) . . (+373) . . N playMusicOnce(clip0, clip1) (Created page with "'''Example:''' playMusicOnce('M', 'N'); Pauses the currently playing music and plays the new file. Once the new file ends, the previous music is unpaused and continues playi...")
- 21:08, 21 September 2014 (diff | hist) . . (+167) . . N stopVideo(what state) (Created page with "'''Example:''' stopVideo(0); Stops any currently playing video. Does not affect enqueued videos. Currently only supports a value of "0" which means terminate video.") (current)
- 21:04, 21 September 2014 (diff | hist) . . (+836) . . N AddScore(score amount) (Created page with "Increment the currently active player's score by (score amount) and also updates the A/V processor with the new score value. '''Example:''' AddScore(1200300); Increases [pl...") (current)
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