Xbox 360 Controller Monitor

Controller Monitor Rev 2

This is the product page for my Xbox 360 Controller Monitor. It is a setup that involves a modified wireless XBox 360 controller and a display board.

The board uses LEDs to indicate which buttons the user is pressing, as well as analog stick movement. During playtesting this can be videotaped to use as a latency reference to the game itself.

The signals are taken from the hardware level of the buttons/sticks themselves and thus “cuts out the middleman”, so to speak, when providing feedback. The signals are buffered so as to not interfere with the data going back to the Xbox 360 itself.

The headset jack on the controller is removed to make room for the cable, otherwise the controller functions as normal and can still accept the charge & play adapter and such accessories.

You can download a demonstration video by clicking here, or view the embedded clip below:

The cost of this setup is $600 US and includes the controller, display board, cable and 2 AA batteries.

For more information and to inquire about purchasing one for your company, please email me directly using this link.

Thanks for your interest and I hope this project can be of use to developers!


  1. […] Ben Heck’s latest device isn’t gonna help you take your next-gen gaming on the go, nor will it let you play with one hand. Instead, the Xbox 360 Controller Monitor is designed to test gamepad latency using a data cable hooked up directly to each button and fed into a 8 x 8 inch display board. Each action lights up the corresponding indicator, and it includes three levels of sensitivity for each cardinal direction of the joysticks and shoulder triggers. At $600 (controller and AA batteries included), it’s not exactly something for the hobbyists out there, but already this thing’s got some major gaming street cred: it’s currently being used for playtesting on Mass Effect 2, the new Wolfenstein, and the just announced Modern Warfare 2.Source […]