New and improved Controller Monitor

I have recently completed the prototype for my latest game latency Controller Monitor and am now taking orders for this new design. It functions as the older models did, but with several improvements:

  • L3 / R3 indicators.
  • Microcontroller based (Arduino compatible PIC32) for firmware updates and customizable code. Set sensitivity as constants, use spare I/O for external devices, etc.
  • Configuration menu where you can calibrate your controller. Can show very precise, slight movements on the analogs (such as to read “false” movements when your tester presses L3 or R3)
  • Debug information via the serial/USB plug.
  • Set external LSTTL level triggers based off certain inputs. “Arm” your camera on certain events, and “record” at others. (such as aim gun, fire gun)
  • 1500Hz of resolution should exceed your game code and high speed cameras, giving you as much reference data as possible.
  • 8′ cord which can detach from the wireless controller.
  • Includes a FREE STAND! Will wonders ever cease? Display unit measures 8″ x 8″ and is appx 1″ thick (not including Wonder Stand)

For more information and installation / ordering details, please visit the Controller monitor page.

3 thoughts on “New and improved Controller Monitor”

  1. Im amazed by how much you refined it. Firmware updates, even a stand. You Ben sir can have my whole pack of cookies :D.

  2. A feature that I would really like to see in future models is a digital readout for all the analog sensors.When programming, you’re using a value 0-1, so it would be nice to have the exact value displayed (maybe with 2 decimal points of precision) instead of the 3 LEDs you currently have for the joysticks and the triggers.

  3. I have a steelseries controller that I use for playing Need for Speed Most Wanted (what can be compared to driving unfettered through urban sprawl with 20 cops on your tail?) and a couple other 1st person shooters, but your controller seems way more pimped out than my $20 model I got from Gamestop! I never realized how important the response time can be for controllers, but I guess if you do a lot of MPG, then microseconds can be crucial.

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