AMH Debug MGC

Now we’re really testing out the game! This is the first production game so some of the mechs behave differently from both my prototype game and the one on location.

  • Increase scoop flasher warning time. The new right scoop is FAST so players need more warning to catch it. This was a Steve Ritchie suggestion BTW.
  • Slings are far too strong. They make the ball far too wild and cause outline drains. I will reduce their power in code before our seminar at noon.
  • AV kernel needs a heartbeat watchdog, it did lock up a few times.
  • Extended sneeze guard behind ghost. There’s a barrier to keep the ball from getting trapped behind door, but we forgot to add it on this brand new game. It should also extend to the right a bit so balls can’t get trapped behind ghost.
  • Adjust timer so ball search occurs sooner.
  • Adjust timing on ball drain solenoids.
  • Look into why PWM for the hold coils works on my prototype game but not production one.
  • Make sure Chuck gets the good, self cleaning leaf switches.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.