Tag Archives: lost

Midwest Gaming Classic 2012

It’s almost that time of year again – time for the Midwest Gaming Classic!

Aside from classic gaming they also have lots and lots of Pinball! Enjoy homebrew games from Team Heck and Spooky Pinball such as:

1) Lost – hopefully with the final playfield installed!

2) Godzilla – now with sound!

3) Bill Paxton Pinball – with an improved shooter lane and a Start button that actually adds players the right way.

Hope to see you there!

Play “Lost” Pinball at Chicago Pinball Expo Next Weekend

McFarlane’s “Lost” action figures allowed us to increase the bikini content of this pinball machine 175% over previous models.

Team Heckendorn has been working furiously on “Lost” pinball for several months now, with the goal of having a playable game at the Chicago Expo. Through our tireless efforts and backbreaking work. this goal will be a reality, unless a meteor strikes the Midwest or something.

Not only can you play the game, but you can enjoy our seminar “Godzilla Gets Lost in the Big Juicy Melons” at 3:30 on Friday, featuring Dennis Nordman, Greg Freres,  Chuck Emery and myself, speaking about homebrew pinball.

“Lost” easily surpasses “Bill Paxton Pinball” (which we may also bring) as the most complicated project I’ve ever built. It contains:

  • New pinball OS that re-uses almost 5% of the code I wrote for Bill Paxton Pinball.
  • Full color LCD display
  • (5) Skill Shots that let you put the ball where you want it upon launch (crash?)
  • On that note, autoplunger!
  • Frozen Donkey Wheel that can collect up to all 5 balls.
  • 3D printed playfield toys such as the “Jughead” bomb and the lighthouse.
  • Under playfield tunnels.
  • Fully working hatch you can shoot the ball into.
  • A magnet, since the show had lots of electromagnetism, it just made sense.
  • Servo-controlled lane changer on upper playfield.
  • Ball-barfing “Light Cave”, the only thing I allowed from Season 6.
  • Ball stopper on main orbit and “hidden” John Locke Lock. (yeah we went there)
  • Kickback on left outlane.

“Lost” runs off the breadboard version of the Ben Heck “Pinball Development Platform” which can run 64 matrixed switches, 64 matrixed lights, RGB cabinet lighting, 24 solenoids / magnets / shakers, 3 servos, 8+ optos or general I/O, (3) channel 16 bit stereo sound, 16 bits of LED backbox lighting elements plus NTSC, VGA or DMD display.

Hope to see you all there!

Charms & Pendants: charms.

Benheck.com Podcast Episode 73


We’re back! In this newest, thrilling episode we discuss:

1) The Lost finale. Spoilers abound!

2) Smart Phones and things that are cool about the iPad.

3) Red Dead Redemption, AKA “Grand Theft Horse”. Also, how “Dances with Wolves” isn’t a Western, but “Roadhouse” is.

4) Actors who don’t seem to age, like Keith David and Kevin Kline. (Richard Dreyfuss is not in this club)

5) More Star Wars Episode 1 impressions than you probably care to hear, plus the movies “9” versus “Nine”.

Listen to Benheck.com Podcast Episode 73